GAME MECHANICS
Everything you need to know about how BattleGG works - from lobby to victory screen.
Scoring System
Placement Points
1st Place+100 pts
2nd Place+75 pts
3rd Place+60 pts
4th Place+50 pts
5th Place+45 pts
6th Place+40 pts
7th Place+37 pts
8th Place+35 pts
9th Place+33 pts
10th Place+31 pts
11+ Place+20 pts
Kill Points
Each Elimination+10 pts
Example Score Calculation
2nd Place+75
5 Kills x 10+50
TOTAL SCORE125 pts
Leaderboard Stats
The in-game leaderboard tracks three stats across all matches:
ScoreTotal accumulated points from all matches
KillsTotal eliminations across all matches
WinsNumber of 1st place finishes
LOBBY & READY SYSTEM
- All players start in the lobby with the player list visible
- Each player must press READY to signal they are prepared
- The match countdown begins only when ALL players are ready and the minimum player count is met
- Any player can cancel their ready status to pause the countdown
- Once the countdown finishes, all players deploy onto the battlefield
STARTING LOADOUT
- Every player spawns with a Carbon Fang knife equipped - a reliable melee weapon
- The knife deals 28 damage per swing with a 0.35s swing speed
- Melee attacks have a range of ~5.5 studs including hitbox padding
- Your starting knife cannot be dropped - it is always available
WEAPON PICKUPS
- Vanta Pistol pickups spawn as floating objects across the map
- Look for the red light beam and glowing ring to find them
- Walk over a pickup to collect it - you can only hold one at a time
- The Vanta Pistol fires hitscan shots dealing 18 damage at 6.5 rounds/sec
- Collected pickups respawn at random locations after 8-13 seconds
COMBAT
- Melee weapons: click to swing, damage applies to enemies within range
- Ranged weapons: click to fire a hitscan ray from your character's head
- Headshots deal 1.75x damage, limb shots deal 0.75x damage
- Knockback pushes enemies on hit (base 8 studs)
- Kill feed broadcasts all eliminations to every player
HEALTH & SURVIVAL
- Max health: 100 HP - Max shield: 100 SP
- Base walk speed: 18 studs/s - Sprint: 26 studs/s
- No respawning during a match - elimination is final
- Your placement is determined by when you are eliminated
- Last player standing wins the match
MATCH FLOW
- Lobby - Players join and ready up
- Countdown - 15 second countdown when all ready
- Deploying - Players are placed on the battlefield
- Active - Combat begins, eliminations count
- Ended - Results screen with scores, returns to lobby after 12s