BATTLEGG

GAME MECHANICS

Everything you need to know about how BattleGG works - from lobby to victory screen.

Scoring System

Placement Points

1st Place+100 pts
2nd Place+75 pts
3rd Place+60 pts
4th Place+50 pts
5th Place+45 pts
6th Place+40 pts
7th Place+37 pts
8th Place+35 pts
9th Place+33 pts
10th Place+31 pts
11+ Place+20 pts

Kill Points

Each Elimination+10 pts

Example Score Calculation

2nd Place+75
5 Kills x 10+50
TOTAL SCORE125 pts

Leaderboard Stats

The in-game leaderboard tracks three stats across all matches:

ScoreTotal accumulated points from all matches
KillsTotal eliminations across all matches
WinsNumber of 1st place finishes

LOBBY & READY SYSTEM

  • All players start in the lobby with the player list visible
  • Each player must press READY to signal they are prepared
  • The match countdown begins only when ALL players are ready and the minimum player count is met
  • Any player can cancel their ready status to pause the countdown
  • Once the countdown finishes, all players deploy onto the battlefield

STARTING LOADOUT

  • Every player spawns with a Carbon Fang knife equipped - a reliable melee weapon
  • The knife deals 28 damage per swing with a 0.35s swing speed
  • Melee attacks have a range of ~5.5 studs including hitbox padding
  • Your starting knife cannot be dropped - it is always available

WEAPON PICKUPS

  • Vanta Pistol pickups spawn as floating objects across the map
  • Look for the red light beam and glowing ring to find them
  • Walk over a pickup to collect it - you can only hold one at a time
  • The Vanta Pistol fires hitscan shots dealing 18 damage at 6.5 rounds/sec
  • Collected pickups respawn at random locations after 8-13 seconds

COMBAT

  • Melee weapons: click to swing, damage applies to enemies within range
  • Ranged weapons: click to fire a hitscan ray from your character's head
  • Headshots deal 1.75x damage, limb shots deal 0.75x damage
  • Knockback pushes enemies on hit (base 8 studs)
  • Kill feed broadcasts all eliminations to every player

HEALTH & SURVIVAL

  • Max health: 100 HP - Max shield: 100 SP
  • Base walk speed: 18 studs/s - Sprint: 26 studs/s
  • No respawning during a match - elimination is final
  • Your placement is determined by when you are eliminated
  • Last player standing wins the match

MATCH FLOW

  • Lobby - Players join and ready up
  • Countdown - 15 second countdown when all ready
  • Deploying - Players are placed on the battlefield
  • Active - Combat begins, eliminations count
  • Ended - Results screen with scores, returns to lobby after 12s